4.0 to 4.12 are totally different how you would do that same thing. Their version numbers are not going 4 being major release and. UE4 is absolutely MASSIVE! Although people only know that it's UE4 and don't know what goes on behind the scenes. Just take Unreal Engine 4, which I spent a good 3 months playing around with to see how difficult it would be to make a game. Where the problem comes in is how something was done in one version may not be how it would be done in another version of the same program. Most any game engine and export to nearly any other format or OS out there that is somewhat recent. It actually takes a lot of work to port old software. Have your friends over at Bluepoint, modify the code for Windows 10, multicore CPU support, 64-bit support, resolutions up to 4K, and native controllers
Take the Metal Gear Solid HD Collection XNA source code for Xbox 360 (or MGS: Legacy Collection for PS3, a bigger challenge)Ģ. Αναρτήθηκε αρχικά από Steveland:Dear Konami,ĭon't let us resort to emulators and decade old upgrades, you could just waltz in and take our money and we might even start thinking of your positively again after the events of 2015.