While the story of Neverwinter 1 was serviceable, the game was built around the multiplayer arena, and thus, even in the single-player game, you could only control one character, and your party’s maximum size was all of two characters, which was a far cry from the five or six-person parties of the older Infinity Engine games. The game is superficially the same as Neverwinter Nights, but is improved in almost every way, especially for fans of in-depth single-player role-playing games.
Now, over four years later, Obsidian picks up the mantle with Neverwinter Nights 2. The game was an immediate hit, and while it was a big departure from the previous Dungeons & Dragons games from BioWare, like the esteemed Baldur’s Gate II, the game and its expansion packs went on to sell over a million copies. The game shipped with a robust suite of world-building tools, giving wannabe dungeon masters the ability to create their own scenarios and modules to share online.
By: Matthew Rorie Design: Randall Montanariįor fans of online role-playing games, the release of Neverwinter Nights in 2002 was a revelation.